Bloody Roller Coaster VR 2

Project
finished
10
/ 15000 PLN
1
supporting
 
Project type:



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What is Bloody Roller Coaster VR 2 all about?

BRC VR 2 is a scary disturbing vr game about paranormal activity hunters group.  Amateurs who  want's to reveal the true about abandoned roller coaster legend.  Excited adventurers soon discover they're pawns in a deadly game perpetrated by demon ghost from the past related to this place.

Who is for & where did the idea come from?

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My game is for anyone who loves horror genre, mysterious and twisted stories. I am making this game for those who can't sleep after watching a good horror movie. The most exciting thing for me is to serve You with unforgettable emotions. 

My idea or rather great inspiration comes from movies I love : SAW, It 2, Carrie based on Stephen's King book. A little blink of an eye will occur to those productions in my game. I believe all fans of above films will find Bloody Roller Coaster a new title worth to wait for.

When will You get to play it?

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If founded, exact date for Android is Halloween season this year. My game is for Android but has potential to be released on Oculus Quest as well with expect date to release in Halloween season of 2021. Of course the biggest dream ( or I would prefer to say goal )  is to publish for PlayStation 5.  

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Few words about me ;-)

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Mostly I am self motivated guy who loves to tell the stories and I found that being game developer is the best medium to express myself. Thanks to that I can pour what is in the imagination into virtual reality experience. 

Having worked on my projects, I have gained comprehensive knowledge of all aspects of 3D modelling, texturing and entry level of lighting plus core understanding of Unity 3d engine. I am experienced hobbits with software packages, especially Autodesk Maya, Photoshop, Substance and Unity 3d. Everyday learning game development processes and important pipelines. I am continuously enrich my knowledge of composition, lighting, colour theory, illustration and freehand sketching.

Why I lunched Campaign?

Everybody knows that making games is a huge time consuming process that often involves great amount of people starting from concept artists, environment designers, hard surface modelers, organic surface modelers, guys from animation, those from lightening, post production, shaders and so on. Many many hours spend on your favourite titles for You to play brand new game. They all create big team... And sometimes You are solo developer working on your game after working hours ( off days from boring job ), basically much less hours than big teams. Therefore in order to finish games as quickly as big teams we have to spend more time and work on them full time, not only after work. That is why I lunched this campaign to work on games full time, totally concentrated only on games development. 

What are my plans after campaign?

Well, I love making games and to be honest work with other people, share experience and learn from each other, so definitely after achieving my goals hoping to grow my team and work hard on next games  in our games development studio

So, this is a first words about project. Can't reveal everything at once so stay tuned for more info and of course I will be super grateful for Your contribution.

PS: Sorry that my photo is so big … strange upload :-)


THE ENTIRE PROJECT IS CREATED IN 100% BY ONE PERSON STARTING FROM MODELS, SOUND, ANIMATION ETC..


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